![]() ![]() Happily, at this early stage (the code, we're told, is pre-alpha, with the game not out until next year), everything looks well on track. But a sensitive ear and open mind to feedback are to be welcomed so long as that doesn't dilute the studio's own vision for the game. With over 2 million copies of Prototype sold and the full backing of a publisher not exactly famed for its indulgence, Radical ought to be brimming with self-confidence. The victims may be plot, atmosphere and the difficulty curve, but then great power always comes at a cost." What we saw specifically, in awarding Prototype a creditable seven out of ten, was "a game of riotous, gore-splattering ultraviolence, and one that does a solid, and often spectacular job. We took stock of all the feedback - the things that the reviewers saw were the same things we saw." Indeed, the hands-off presentation of the game at Activision's pre-E3 showcase begins almost apologetically, with studio head Ken Rosman confessing: " polarised people. ![]() While the bloke you'll be running riot with is the headline change, it isn't the only one. Where Mercer was passive, his motives oddly muddied and muddled, Heller is a single-minded avenger, wholly reconciled to the deadly potential of his superpowers. And also we had a story that tended to be very involved and convoluted, and was difficult to follow for players." "We had a main character in Alex Mercer who wasn't always as aligned with his powers as we would have hoped. "There were a bunch of different things we wanted to correct," says design director Matt Armstrong. But then, a simple makeover was unlikely to have been enough for Mercer. Alex Mercer, the morally confused anti-hero of the original, becomes the sequel's villain, his previous role filled by Sergeant James Heller, a character bent on revenge over Mercer for causing the death of his wife and child.Īfter the avoidable knots Sucker Punch tied itself in over the leading man in inFamous 2 Prototype 2's very own nemesis Radical's solution certainly seems a little cleaner. That, though, is the drastic step Radical Entertainment has taken for the follow-up to 2009's Prototype. Changing the main protagonist, it's safe to say, isn't one of them. There's plenty of obvious stuff a games studio is likely to stick on the To Do list when it first rolls-up sleeves to start work on a sequel. ![]()
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